The Nimrod

The Nimrod Crew

Cpt. Percy
Chief Engineer Covington
Helmsman Gob

Ass. Engineer Scotty

smr3/ded3
str10
dex13
con10
int15
wis15
cha12
21fat,10wnd
14def
melee3,4range
init 1
fort3,ref3,will6
repair11;know(steam)10;

Trimsman:

fst3,smr3
str13
dex15
con10
int15
wis8
cha12
24fat,10wnd
17def
melee4,range6
init2
fort2,ref5,will2
trimming12, pilot8,repair8

Sailors 3:

2x 1x
fst1,tgh1 fst3,tgh3
str 13 13
dex15 15
con1415
int8 10
wis12 10
cha10 10
fort3,ref3,wil1 fort5,ref5,wil3
14fat,14wnd 42fat,15wnd
16def 18def
grp1 grp5
melee,rng2 melee6,rng6
init2 init2
airship sailing4 sailing6

Spuulin Dunoos
Does not like any of the Martian Religions, she’s Christianized.
char2,Dedicated 2
str8
dex12
con10
int13
wis14
cha16
fort4,ref4,will4
13def
19fat,10wnd
melee2,range4
init1
latin4,eng4,several martian dialects;know(theol)9

Nimrod Specs: cost us L1000 from the junk heap, a gem that looked way worse than it was considering Covington’s repair capability. Repairs took less time than quoted to us. Crammond used some pull for us out of friendship to get us access to inexpensive used parts from junk heaps and the like at the military base. There are many problems still that are cosmetic now but will create real problems over time, especially on the hull and internally (sanding, grinding, rust removal, welding, replacement parts) that will cost another L500 over the next year or it will cause penalties or fall apart.

Modified Aphid, with sails
Armor:1
Takes 60 hits, every 12 drops the altitude max by 1 level.

Crew of 15
200 ton
Speed 6 (5 knots/point)
Alt: Very High
Armament:
2x 6lb hotchkiss rotating cannon w/ range finder
2 gattling guns (roll 5d6 and each 5 or 6 is a casualty)
5" cannon, quick firing w/ range finder
grappler
30 knots by coal

1+1d6 by sail w/wind; 1+1d6/2 vs wind rounded up (5 knots/point; roll daily); either assume avg or roll check for pilot and sail crew (if applicable). In day travel, small bonus by helmsman and disadvantage/adv for sailors. In tactical, its the opposite. Less than 10 is minus 1, 11 to 20 is 0, above 20 is a plus 1. Could be minus 1, 0, or plus 1 for each of the 2 (crew an helmsman).
Small lab, esp. electical
20 days of coal
Need 2lb of food/person/day

Crew:
Annabelle
William
Martin
Kip
Crammond
Grommett

22 Pirates
15 would pts
1×9dam
2×4dam
1×5dam
1×3dam
2×8dam
1×7dam

The Nimrod

The Aether Travellers of Down Cthulhu metzger79 ruleslawyermark